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Deus ex mankind divided benchmarks
Deus ex mankind divided benchmarks









deus ex mankind divided benchmarks

They generally have a sentence or two explaining what effect an option will have on the game.ĭeus Ex: Mankind Divided reportedly supports ultra widescreen 21:9, though I don’t have the hardware to test that myself.

deus ex mankind divided benchmarks deus ex mankind divided benchmarks

That’s a recurring theme in these settings. Let’s start with Display settings, which helpfully split Fullscreen (borderless) and Exclusive Fullscreen into separate options and explain what each one means. Any images you see in this piece can be clicked for larger versions. Here are those same Display/Graphics options above, but in-game style instead. A little below the fairly beefy ‘Recommended’ specs, but not a huge distance away. Unless they had a super-secret insider build I’m not aware of, they were based on precisely nothing.īefore we get into salivating over the rest of those lovely options, here’s the machine I played Deus Ex: Mankind Divided on: i5-6600 / 16GB (DDR4) RAM / 4GB 380X (Crimson 16.8.2) / Windows 10. Incidentally, that means you probably shouldn’t trust any DirectX 12 benchmarks that were floating around pre-release. I played some of the review build with it ‘on’, but suspect it may have just been loading the DX11 version because performance seemed identical. Note that DirectX 12 support isn’t actually going to be fully implemented until around 5 September, so that DX12 check probably doesn’t do anything at the moment. Pretty much the settings I used throughout the game, there.











Deus ex mankind divided benchmarks